The game was made to celebrate the twentieth anniversary of the Sonic the Hedgehog series. The Japanese version has different subtitles: White Time and Space (. It uses stereoscopic 3.
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- Development of Sonic Generations began in 2009 when Takashi Iizuka realized that there was no anniversary game planned for 2011. His idea for a tribute.
D with the involvement of a pair of screens in one. His idea for a tribute was accepted by Sega and development began.
An internal poll was held by Sega for employees of Sega, including Sega of Japan, America and Europe asking what their favorite levels from the Sonic series were. After ranking the most popular levels, a website was launched holding another poll asking the opinions of fans of the series. The game was alleged to be released on all major game consoles at the time: PSP, PS3, Xbox 3. Wii, and DS. A Game. Stop release list printed on 7 May 2.
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DS port of Generations with a tentative release date of 3. December 2. 01. 1. Later in the month, a Sega- Sammy earnings report listed 3.
DS and PC versions of the game; however, a revised version of the report no longer listed either version. The writers for the story are credited as Ken Pontac and Warren Graff of Happy Tree Friends fame. They also worked on Sonic Colors and Mad. World. Tetsu Katano, who directed Sonic and the Black Knight and did work on the Adventureseries, directed the 3. DS edition. Like Sonic Colors (DS), Sonic Team and Dimps co- developed the 3. DS edition. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level. Classic Sonic's levels are strictly two- dimensional side- scrolling stages, using classic moves like the Spin Attack and the Spin Dash.
Modern Sonic's levels, on the other hand, carry on the modern 2. D/3. D gameplay of recent titles such as Sonic Unleashed and Sonic Colors, featuring the Homing Attack, Freestyle Tricks, a Drift, the Stomp, the Light Speed Dash, and the Sonic Boost. Red Star Rings return in the console version. Five can be found in each Act, and collecting them unlocks extras such as music, art, and movies.
The Hub worlds are only playable in 2. D, so they are not free roam like they were in Unleashed. One character is rescued in each stage. Characters rescued will stand outside the entrance to the stage, and they can be talked to.
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Also, there is an area above the entrance to the main stages where the player can access Challenge Acts and rival battles. Bosses are accessed through special areas known as . Some bosses are played as Classic Sonic, and some are played as Modern Sonic. Act 1 is played as Classic Sonic and Act 2 is played as Modern Sonic, and there are ten missions per level.
Patrick Riley referred to Classic Sonic levels as . Classic Sonic also has an unlockable homing attack in both versions. There is a new visual element to all returning levels, such as the cave in Green Hill. There is more platforming involved, the camera is immovable and quick reaction times are necessary. Completing challenges, as well as finding Red Star Rings hidden in each of the main Acts, unlocks additional skills, as well as bonus concept artwork and music. The music can then be played in any stage, challenge, or boss fight.
He has the Sonic Boost, the ability to slide under obstacles, jump off walls, and the Homing Attack. After the Dreamcast Era, Modern Sonic learns the Stomp. Modern Sonic's levels use the 3. D effect of depth on the handheld version more actively as well as to giving a better view for when Modern Sonic jumps into the background, although the console versions are 3. D- TV compatible. In the console version, Modern Sonic is only able to wall jump off certain panels (similar to the DS version of Sonic Colors), but in the handheld version, he is able to wall jump on any wall (much like Sonic Unleashed and the Wii version of Sonic Colors).
Eggman and sends him out into space. In the past of Green Hill, Classic Sonic is running until he hears a noise. Suddenly, the mysterious entity known as the Time Eater appears in the sky and the screen washes white. Sonic tries to stop the monster, but is easily overwhelmed by its power.
After regaining consciousness, Sonic finds himself in a strange dimension known as White Space, a realm where time and space end up after they have been 'erased' by being drained of color and life. Sonic rescues his best friend Miles . As the two Tails determine that Time Eater's actions are damaging time and space itself, which is why it is white and lifeless, both . They also realize at one point that the Time Eater's weakness are the Chaos Emeralds. He reveals that while drifting through space following the events of Sonic Colors, Eggman discovered the Time Eater, thinking about the idea to use its powers and decided to join forces with his past self to harness its power. Although the Time Eater manages to nearly defeat the two Sonics, the support of their friends and the power of the Chaos Emeralds allow them to transform into Super Sonic and confront both versions of Eggman.